I recently pre-ordered and purchased their new MMO (massive multi-player online) game called "Star Wars: The Old Republic". I currently have a subscription that is good until January 19th, 2012. At which point the expectation is to start paying for a monthly fee. I personally subscribed for the six month at a time block. Which is to say, I pay one time and am good for six months of play. As opposed to per month.
Getting back on track... The game released and wasn't exactly clear of software bugs. One, of a particular note, is known as the "Horrid FPS" bug. The games frame rate drops to dramatically low numbers but, only does this in particular areas of the game. Or, when there is a heavy presence of other characters nearby.
Some other people would have you believe that the issue is strictly on the user's computer. "You have a poor machine and it can't handle the game." they might say. They would also be inclined to throw numbers at you and say "One million people are playing just fine, who cares about the five percent having this problem?".
First, in response to that I would have to say that the problem is not so easily explained away with a simple computer upgrade. Nor can these people give us reports on who has the problem and who does not. For they themselves do not work at BioWare nor have access to BioWare's reports.
I decided that the best course of action was to troubleshoot my own computers (a laptop and a desktop). Both are equally suited for playing the game. Easily surpassing the games relatively low minimum specifications.
Some steps I took are:
- Updated my drivers on both computers to the most current drivers available (this currently happens to be AMD Catalyst 12.1a Preview drivers).
- Ensured that the computers were up-to-date on all relative pieces of software (operating system, DirectX, etc).
- Tweaked the game's client configuration files. In an attempt to lower settings.
- Modified in-game settings up and down. Just to see if I could get FPS gain from the changes.
- Utilized the Catalyst software to force certain graphic settings (Anti-aliasing, etc). Again for FPS gain.
- Attempted to run the swtor.exe application using different compatibility settings. Such as running the game in Windows XP SP3 mode.
- Ensured game is set as being ran as an administrator.
- Using Windows services, practically turned down all other applications and settings. To maximize my machine's performance.
- Through hardware upgrades, increased my machine's RAM (planned on doing this anyway).
- Overclocked my video card on the desktop machine (do this at your own risk).
- Installed gaming boost software, such as Rivatuner.
- Ensured game was forced to run in 3D mode and never drop into 2D mode. To help prevent FPS stutter.
I am sure I am missing some steps I have taken but, needless to say I extensively applied my technical skills to fixing this frame rate issue. But, alas, I was unable to correct the low frame rates. Which was surprising when games such as Neverwinter Nights 2, Guild Wars, World of Warcraft, Call of Duty, etc could all be played with zero frame rate issues. On the highest graphical settings. The graphics in Star Wars: The Old Republic were less then exemplary in comparison to these others.
I then began to monitor my resource usage. And this is when I stumbled upon the problem at its core. I noticed that during frame rate highs (70-100 FPS) the game was utilizing about 75% of my processor, about 50-75% of my RAM, and about 80% of my video card's resources. But, when dropping to frame rate lows (0-5 FPS) the game stayed exactly the same with the exception of my video card resources. The game was only utilizing 20% of my video card.
So this immediately told me what I needed to know. BioWare was not communicating (via my drivers) the correct amount of resources in needed to load upon my video card. And I decided it was time to start looking into reaching out to BioWare's support team.
A spokesperson for BioWare stated the following on January 5th, 2012 at this thread.
Because this FPS issue is so varied, and any number of factors could affect it, it's taking a bit more time to investigate. At the moment, our developers are going over logs and are working on a more detailed blog post that we should be posting soon. Thanks again for your patience!Which has yet to be blogged at the time of my writing this. I was able to jostle a BioWare spokesperson myself, with the following response on the forums (yes, I hijacked the thread a little bit):
FPS / framerate performance issues are also being looked at. Like the 'Ability Delay' issue, framerate issues are not something that can be solved in a quick and easy way with a single fix. Investigation into the various causes of framerate issues takes time, and solutions may not immediately work for all. Work continues to optimize and improve the game.Which I immediately replied with:
Look at it from my perspective though. I truly want to subscribe to the 6 month subscription. Which I have (so far). But, if I am being told my FPS issue could take an extended amount of time research to address, why keep my subscription which takes affect January 19th, 2012?And was told:
Feel free to share your dxdiag and machine specs in this thread - that's where we're collating feedback and having the development team actively monitor to help improve things for players. I assure you it's being looked at.My frustration was really high at this point. I did not want a stock / canned response. This took me to the next level. I needed to call someone. So I contacted BioWare on January 6th, 2012 at 1 (855) 467-9867. After navigating the various prompts I reached a person, relatively quickly, calling themselves Mel. This appeared to be an overseas (India?) call center based on the background noise and representatives accent.
Mel asked me for some basic account information before he began discussing my issues with me. He asked if my computer met the minimum game requirements (easily) and if I had tried adjusting the in-game settings (first thing I did). I then detailed other various troubleshooting I had performed on my own. And told him that I pinpointed the issue was the game engine communicating with my drivers.
Mel placed me on hold to go see if there was anything else he could walk me through over the phone. After about five minutes, he returned. Mel told me that he would have to have me email the details of the phone call to him (shouldn't you be writing this down in your call log Mel?) and that he would escalate to the next tier of their support team.
I informed Mel that I did not wish to send in an email and would prefer speaking with a member of this support team myself. I explained to him that I am a software engineer and could easily relate to them the details behind the problem. It was at this point he informed me that he could not transfer me because it was not allowed.
I said "Mel, I know very well that you or your supervisor can transfer my call to the other department. Please put your supervisor on the phone.". With which he told me "Well, let me see if I am allowed to transfer you." and placed me on hold yet again.
It was at this point that I was "allowed" to be transferred to the "Technical Support department". Which I can only guess what department it was that I was currently speaking too. Now, buckle your seat belts because this is where things get interesting.
The mysterious representative: "Is there something I can help you with?"Wow is all I could say (actually I said some other choice phrases out loud). I immediately called back and this time got a Lawrence and what sounded like a completely different call center.
Me: "Yes, I am sorry... I didn't catch your name."
The mysterious representative: "(mumble mumble) Can I help you?"
Me: "I'm sorry, I still didn't catch that. Can I have your name please?"
The mysterious representative: "Sir, we don't have names here. Is there something I can help you with."
Me: "Excuse me, you don't have names?"
The mysterious representative: "That's right."
Me: "Okay, I would like your operator number or to speak with your Supervisor please."
I relayed the entire story to him and he sounded genuinely astonished at the experience thus far. It was Lawrence who provided me with the details that "Yes, there is something incorrect on our side we are trying to address" and "We are having trouble pinpointing the exact problem so it is taking longer then we had hoped to correct". Lawrence was very apologetic and I told him I would be more then happy to detail the problems via email. As long as he assured me it reached the development team. Lawrence assured me it would.
I then sent a very detailed email to their team via reply to a generated email to myself (thanks Lawrence).
And to this day, I have not heard back.
All in all, this is one of the rougher game start ups I have seen. And the Customer Service is a bit lacking, to say the least. My recommendation to anyone considering buying this game is to wait. And to read the game's forums (you can do this publicly) until some of the dust clears.
While an excellent game, some of these finer points are actually hurting the game. I will post a follow up when I have something to follow up with.